UPAYA GURU BIMBINGAN KONSELING TERHADAP KECENDERUNGAN BERMAIN GAME ONLINE DI SMP NEGERI 31 BANJARMASIN

Misbah Z, Asyiqah (2021) UPAYA GURU BIMBINGAN KONSELING TERHADAP KECENDERUNGAN BERMAIN GAME ONLINE DI SMP NEGERI 31 BANJARMASIN. Diploma thesis, Universitas Islam kalimantan MAB.

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Abstract

Dampak perkembangan teknologi diantaranya adalah perkembangan jaringan internet. Dengan adanya perkembangan internet berkembanglah teknologi salah satunya adalah munculnya game online. Agustinus Nilwan mengemukakan bahwa game merupakan permainan komputer yang dibuat dengan teknik dan metode animasi. Jika ingin mendalami penggunaan animasi haruslah memahami pembuatan game. Atau jika ingin membuat game, maka haruslah memahami teknik dan metode animasi, sebab keduanya saling berkaitan. Sampai saat ini, teknologi telah memungkinkan terobosan besar tentang media imajinasi yang saling terkait dengan interaksi. Game merupakan salah satu artefak abad 21 yang telah menghasilkan pemahaman besar tentang nilai spirit juang dalam sebuah daya interaktif buatan. Abad teknologi telah menciptakan peradaban terpenting dalam hidup manusia, manusia menciptakan ketidakpastian interaksi kedalam suatu dunia buatan. Metode yang akan digunakan dalam penelitian ini adalah deskriptif kualitatif melalui data yang diperoleh di lapangan The impact of technological developments includes the development of internet networks. With the development of the internet, technology has developed, one of which is the emergence of online games. Agustinus Nilwan argues that games are computer games made with animation techniques and methods. If you want to explore the use of animation, you must understand game making. Or if you want to make a game, you have to understand animation techniques and methods, because the two are interrelated. To date, technology has enabled major breakthroughs in the medium of the imagination that are intertwined with interactions. Games are one of the 21st century artifacts that have produced a great understanding of the value of the fighting spirit in an artificial interactive power. The technological age has created the most important civilization in human life, humans create uncertainty of interaction into an artificial world. The method to be used in this research is descriptive qualitative in this study used to develop a theory that is built through data obtained in the field.

Item Type: Thesis (Diploma)
Uncontrolled Keywords: Guru Bimbingan Konseling, Kecenderungan dan Game online Counseling Guidance Teacher, Trends and Online Games
Subjects: L Education > LB Theory and practice of education > LB1501 Primary Education
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Depositing User: Asyiqah Misbah.z
Date Deposited: 28 May 2021 03:53
Last Modified: 28 May 2021 03:53
URI: http://eprints.uniska-bjm.ac.id/id/eprint/5207

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