PENGARUH BIMBINGAN KLASIKAL TEKNIK GAME BASED LEARNING TERHADAP PENINGKATAN MINAT BELAJAR SISWA VIA ONLINE DI SMP NEGERI 15 KELAS VIII C BANJARMASIN

Aidin, Aidin (2021) PENGARUH BIMBINGAN KLASIKAL TEKNIK GAME BASED LEARNING TERHADAP PENINGKATAN MINAT BELAJAR SISWA VIA ONLINE DI SMP NEGERI 15 KELAS VIII C BANJARMASIN. Diploma thesis, Universitas Islam Kalimantan MAB.

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Abstract

The background of this research is that there is a low interest in student learning at SMP Negeri 15 Banjarmasin. The purpose of this study is to determine whether there is an effect of classical guidance services game based learning techniques on increasing student interest in learning. The type of this research is a simple quantitative experiment with a one group pretest-posttest research design. For data collection using a Likert scale questionnaire with alternative answers strongly agree, agree, disagree, and strongly disagree. Based on the results of data analysis using SPSS, it was obtained that there was a significant effect of classical guidance on game-based learning techniques on students' interest in learning via online at SMP Negeri 15 class VIII C Banjarmasin. With the results of the T-test the value of sig. (2-tailed) 0.000 < 0.05 indicates a significant difference which indicates an influence. it is suggested that guidance and counseling teachers should carry out classical guidance services with game-based learning techniques so that students feel happy and interested in learning. Latar belakang penelitian ini bahwa terdapat rendahnya minat belajar siswa di SMP Negeri 15 Banjarmasin. Tujuan penelitian ini untuk mengetahui apakah ada pengaruh layanan bimbingan klasikal Teknik game based learning terhadap peningkatan minat belajar siswa. Adapun jenis penelitian ini adalah kuantitatif eksperimen sederhana dengan desain penelitian one group pretest-postest design. Untuk pengumpulan data menggunakan angket skala likert dengan alternatif jawaban sangat setuju, setuju, tidak setuju, dan sangat tidak setuju . berdasarkan hasil analisis data menggunakan spss diproleh bahwa terdapat pengaruh yang signifikan bimbingan klasikal Teknik game based learning terhadap minat belajar siswa via online di SMP Negeri 15 kelas VIII C Banjarmasin. Dengan hasil uji T-test nilai sig. (2-tailed) 0.000 < 0.05 menunjukan adanya perbedaan yang signifikan yang menunjukan adanya pengaruh. maka disarankan guru bimbingan dan konseling hendaknya melaksanakan layanan bimbingan klasikal dengan Teknik game based learning agar siswa merasa senang dan minat belajar.

Item Type: Thesis (Diploma)
Uncontrolled Keywords: Influence, Classical Guidance Game Based Learning Techniques, Student Interests Pengaruh, Bimbingan Klasikal Teknik Game Based Learning, Minat Belajar Siswa
Subjects: L Education > L Education (General)
Depositing User: Aidin
Date Deposited: 13 Sep 2021 03:04
Last Modified: 13 Sep 2021 03:04
URI: http://eprints.uniska-bjm.ac.id/id/eprint/7221

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